We often talk about embroidery software and which icons do what, but in the end, it’s not all about the software, it’s your abilities that make the real difference!
If you have a real understanding of the basics of embroidery you can really make any software program do what you need. It's what you feel most comfortable using that should determine your final choice.
Let's take a look at what those basics are.
Density
It is very easy to take density for granted. When you power up your software, it will automatically choose a density for you. It could be the default density or a density based upon the fabric that you chose at start up of your new design. This is a reat point of departure but there are so many more things you can accomplish with various different densities.
If you are trying to blend two or more colors together you have to take density into consideration, because when you layer colors over colors the density will quickly build up and the reult will be a thick embroidery which will crinkle on the edges and be very uncomfortable to wear.
If you know what color fabric you are going to embroider upon you can reduce the densities of those areas of your design that are the same color as the base fabric.
If th column widths within your design vary dramatically you would need to increase the densities for the wide columns and reduce the densities of the narrow ones.
Overlapping and Pull Compensation
Using the automatic pull compensation settings of your software can solve many of your overlapping problems, however there are situations in which you will find that you need to make some changes manually. Two of the examples are illustrated above, in both the beachball and the star designs. In the example of the star the last small stitches that would have created the points of the star have been removed and replace with a single running stitch place in a perpendicular position to the satin stitches. If the satin stitches were brought to the end they would have been so small that they either would have caused thread breaks or created a hole in the fabric.
In the case of the beachball, if all of the stripes had met at the top of the ball it would have caused a hole or at the least thread breaks in the last couple of stripes. I exaggerated th overlap to keep the blue stripes from placing needl penetrations in the same place and I kept the yellow stripes from meeting at the top so that they would not cause a hole.
Labels: digitizing Part 1
0 Comments:
Post a Comment
Subscribe to Post Comments [Atom]
<< Home